The Realm Grows Wilder
Todays focus was on reshaping the world itself. No new systems, no balance changes just making the realm feel larger, harsher, and more worthy of the stories its meant to hold.
The goal is simple: distance should matter, structures should feel monumental, and the Nether should be something you actually fear.
- ?? Overhauled world generation with significantly larger biomes
- ?? Structures scaled up to feel more imposing and meaningful
- ?? Nether now uses a 1:1 scale for a more dangerous, expansive underworld
The world should feel vast enough to get lost in and dangerous enough to earn your survival.
Adjusted biome size, structure scale, and Nether dimensions to reinforce exploration, risk, and long-distance travel.
Faster Updates, Cleaner Deploys
Today was a “tools and polish” day. We tightened up the way the website and the Minecraft server receive updates, so small changes can be shipped much faster.
This doesn’t change gameplay directly, but it means you’ll see more frequent, smaller updates instead of giant drops.
- ⚙️ Website and server now have a safer update path
- 🛡 Player-facing pages stay clean — admin stuff moved to the private wiki
- 📣 Discord can post links to specific updates automatically
- 🧭 Public GitHub now mirrors progress for people following the project
More frequent, smaller updates help us move faster and keep you in the loop.
Refined publish → deploy → notify flow. Separated public updates from internal notes to keep this page player-friendly.
Party Commands & Group Play
The new party system is now live — team up, share adventures, and travel together across the world.
/party create— Create a party (you become leader)/party invite <player>— Invite someone online/party accept— Accept an invite/party part— Leave the party/party disband— Disband (leader only)/party list— Show members
Invites expire after 2 minutes. Leadership transfers automatically if the leader leaves.
Parties persist briefly after logout so you can reconnect without rebuilding your group.
Reworked chat and invite flow; clearer status messages for leaders.
Back to the Core RPG Spirit
After much internal debating, we’re bringing the server back to an early-RPG feel — the era of Baldur’s Gate, Ultima, Lineage, Guild Wars, early WoW, and even that “hard but worth it” feeling from EVE Online.
That means: fewer forced visual effects, more focus on the adventure and on the people you play with.
- ⚔️ Four base classes to start: Warrior, Archer, Mage, Cleric
- 🌍 Towny stays — still the core for land & social
- 💰 Bank and auction house planned
- 🖥 Lighter effects for players on non-gaming rigs
“Early RPGs were about the story and the people, not just the particles.”
World renamed, first dungeon layout planned, hub rebuild in progress.